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How Ubisoft lost $200 million trying to make the first "Quadruple A" game

Asmongold TV  •  3.21M subscribers

Dec 22, 2024
752,463 Views

Comments
@tekstyle1679 Dec 23, 2024
I played it on release it was fun and looked good but just missing content .
@leeben1504 Dec 23, 2024
I'm so sick of pirates 😂
@psychosiskahn5952 Dec 23, 2024
How to make a pirate game.. Update graphics of black flag. Allow us to keep and use the ships we take over Make it multiplayer Allow us to make our own characters. Done It's not that hard
@quadsticiles8403 Dec 23, 2024
the game fckin sucked i wanted to get a flintlock and board people
@Miidniie Dec 23, 2024
Not a fan of Ubisoft at all but what's the problem with a game development company having nerf guns at the office. They're making games so it would make sense for them to get into that "play" and "fun" mindset.
@Cameron-m5p Dec 23, 2024
Skull and bones? More like bull' and scones
@DerusGrindz Dec 23, 2024
Even to this day, if they made a Black flag clone with just the ship combat and captain exploration/social hubs, id play the shit out of it.
@Mr.Heller Dec 23, 2024
All the good Pirate games are old af, Black Flag is the newest one of the good batch and it's 10 years old.
@markpalmerton6625 Dec 23, 2024
8 years to make this junk, wtf citizens.... they should be arrested!
@Beregorn88 Dec 23, 2024
SW:KotoR, a single player RPG from 2005, has, TODAY, 200 concurrent players on steam...
@isaacgorski6054 Dec 23, 2024
Project libertè.. they missed out for years to call it project libertea. That's why they were doomed
@OneoftheCaesars Dec 23, 2024
Ubisoft created their own lane with assassins creed and literally tried crossing over the median to change into the other direction. Only to get totaled